

Sadly, the DLC hasn’t addressed one of the largest issues with the main game – the length of loading times when you start your adventure, or even when restarting from a checkpoint. Even when it wasn’t spotted, getting the enemies to be marked using the drone was more difficult than in the base game, and quite often it didn’t spot everyone, leading to nice surprises as I crept through an enemy base.

The drone was also oddly ineffectual this time around, being spotted almost the instant that I sent it up and then coming back down to earth in a hail of bullets. The snipers on the enemy side are absolutely ridiculous, able to spot me through solid granite outcrops on a mountain, before sending a bullet through my left eye the instant I inched out of cover to try and get a bead on them. The enemies are now hyper vigilant, and also seemingly blessed with X-ray vision, as being in a bush or behind a wall is no protection from the enemies if you raise their suspicions. Still, a few extra HP will really help with this DLC, as the difficulty has been ramped up considerably. It feels very artificial if I’m honest, and seems to be way of shoehorning in character progression – but only when the developers want you to have progression, and only in the way they want as well. A helpful side effect of this medication is that at set points in the story, Robert is gifted extra Health, or Stamina and so on. The progression and XP earning of the main game has gone as well for this DLC, replaced by Robert having some sort of breakdown, which is treated with a single press of the “X” button, to see him take his medication.

The main game saw Jonathan doing a very similar mission type, but to be fair, the NPCs weren’t labelled as Separatists. It isn’t that new to be honest, seeing a group of prisoners held by armed guards who have to be shown the error of their ways before the prisoners can be set free. In addition to this, Robert’s adherence to the cause of the Georgian Separatists brings in a new open world event, where he is tasked with rescuing captured Separatists.

This particular mission is an example of a new mission type that is premiered here, where Robert is tasked with defending a location for a set period, or until a set number of enemies have been eliminated. There’s even a mission that plays out at the funeral of a previous victim, which provides an interesting setting for a gun battle, as the enemies scurry hither and yon through the headstones. These missions play out in a new area of the map, with new locations such as military bases and cemeteries. The new story arc for the DLC includes five brand new story missions, and a couple of side missions to accomplish.
